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openings at riot games
183 open roles · los angeles, ca
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engineering 72
research 25
design 17
data 10
product 9
marketing 6
operations 5
finance 4
security 2
sales 2
legal 1
people 1
engineering
Manager, Anti-Cheat Engineering (Embedded Vanguard) - Central Technology, Anti-Cheat
Los Angeles, USA; Mercer Island, USA; Redwood City, USA
Director, Data Engineering – Player Lifecycle & Personalization
Los Angeles, USA
Manager, Application Engineering - Atlassian Cloud Platform
Los Angeles, USA
Manager, Software Engineering
Sydney, Australia
Manager, Software Engineering - League of Legends, Alternate Play Modes
Los Angeles, USA
Manager, Software Engineering - Publishing Platform, Core Game Loop
Los Angeles, USA; Mercer Island, USA
Manager, Software Engineering - SRE Site Lead: Dublin ROC
Dublin, Ireland
Manager, Software Engineering - VALORANT, Gameplay Cosmetics
Los Angeles, USA; Mercer Island, USA
Manager, Software Engineering - VALORANT, Player Dynamics
Los Angeles, USA
Manager, Software Engineering (Services Lead) - Unpublished R&D Product
Los Angeles, USA; Redwood City, USA
Manager, Software Engineering, Core Services - VALORANT
Mercer Island, USA
Manager, Software Engineering, Publishing Engagement - Publishing Platform (based in Seoul, South Korea)
Seoul, Korea; Singapore
Principal Software Engineer - Developer Connections, Game Release
Los Angeles, USA
Principal Software Engineer - DevOps / Site Reliability Engineer
Singapore
Principal Software Engineer - League of Legends , UI Tooling
Los Angeles, USA
Principal Software Engineer - ML Platform Engineer
Singapore
Principal Software Engineer, AI Enablement - Central Product
Los Angeles, USA
Principal Software Engineer, Client - Wild Rift
Shanghai, China
Principal Software Engineer, Engine & Tools - League of Legends
Los Angeles, USA
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, USA
Principal Software Engineer, Rendering - Unpublished R&D Product
Los Angeles, USA
Principal Software Engineer, Services/DevOps - Wild Rift
Los Angeles, USA
Principal Software Engineer, Test Automation - League of Legends
Los Angeles, USA
Principal Technical Product Manager - VALORANT, Developer Tooling
Los Angeles, USA
Product Manager, Meta Systems - VALORANT Mobile
Shanghai, China
Program Manager -VALORANT Mobile
Shanghai, China
QA Engineer - Unpublished R&D Product (Contract)
Guangzhou, China
QA Engineer II – VALORANT Foundations, Engine
Sydney, Australia
Senior Anti-Cheat Engineer - Central Technology, Anti-Cheat
Los Angeles, USA
Senior Manager, Data Engineering - Valorant
Los Angeles, USA
Senior Manager, Enterprise Engineering & Process Excellence
Los Angeles, USA
Senior Manager, Software Engineering - Teamfight Tactics - Store & Cosmetics
Singapore
Senior Manager, Software Engineering, Platform Engineering - VALORANT
Los Angeles, USA; Mercer Island, USA
Senior Software Engineer
Seoul, Korea
Senior Software Engineer - Automation & Build Systems, Unpublished R&D Product
Sydney, Australia
Senior Software Engineer, Riot Client - Publishing Platform
Los Angeles, USA
Senior Software Engineer, Engine & Tools - Unpublished R&D Product
Sydney, Australia
Senior Software Engineer, Gameplay (Bots) - League of Legends (Mandarin-Proficiency Required)
Los Angeles, USA
Senior Software Engineer, Riot Client - Publishing Platform
Los Angeles, USA
Senior Software Engineer, Social & Store, Unpublished R&D Product
Sydney, Australia
Senior Software Engineer, Tools - Unpublished R&D Product
Shanghai, China
Senior Software Engineer, VALORANT, Personalization
Sydney, Australia
Senior Technical Producer - Developer Connections, Build & Release
Los Angeles, USA
Software Engineer, Gameplay - Unpublished R&D Product (Contract)
Shanghai, China
Software Engineer, Gameplay - Unpublished R&D Product (Contract)
Guangzhou, China
Software Engineer, Services - Unpublished R&D Product (Contract)
Guangzhou, China
Software Engineer, Services - Unpublished R&D Product (Contract)
Shanghai, China
Software Engineering Intern - Summer 2027 (Remote)
Los Angeles, USA
Sr. Principal Technical Producer - Developer Connections
Los Angeles, USA
Staff Application Engineer, OneStream
Los Angeles, USA
Staff Software Engineer - Automation & Build Systems - Unpublished R&D Product (Australia-Based; Relocation & Visa Sponsorship Provided)
Sydney, Australia
Staff Software Engineer - Enterprise Data & AI (Intelligence Platform)
Los Angeles, USA
Staff Software Engineer - Esports Platforms
Los Angeles, USA
Staff Software Engineer - Teamfight Tactics, Mobile
Los Angeles, USA
Staff Software Engineer - Unpublished R&D Product (Australia-Based; Relocation Provided)
Sydney, Australia
Staff Software Engineer, Infrastructure - Central Technology
Los Angeles, USA
Staff Software Engineer, Build Platforms - VALORANT
Los Angeles, USA; Mercer Island, USA
Staff Software Engineer, Build Services - Teamfight Tactics
Los Angeles, USA; Mercer Island, USA
Staff Software Engineer, Console - Unpublished R&D Product
Los Angeles, USA; Sydney, Australia
Staff Software Engineer, Developer Experience & Workflows - VALORANT
Los Angeles, USA; Mercer Island, USA
Staff Software Engineer, Engine Performance - Central Technology, Unreal Ecosystem
Los Angeles, USA
Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem
Los Angeles, USA
Staff Software Engineer, Enterprise AI (Intelligence Platform)
Los Angeles, USA
Staff Software Engineer, Gameplay - Unpublished R&D Product
Shanghai, China
Staff Software Engineer, Gameplay - Unpublished R&D Product
Guangzhou, China
Staff Software Engineer, Platform Services - Central Technology, Anti-Cheat
Los Angeles, USA
Staff Software Engineer, Services - Unpublished R&D Product
Shanghai, China
Staff Software Engineer, Social & Store - Unpublished R&D Product ( Australia-based, Relocation and Visa Sponsorship provided)
Sydney, Australia
Staff Software Engineer, Tools (Full-Stack) - Central Creative
Los Angeles, USA
Staff Software Engineer, Tools (Services) - Central Creative
Los Angeles, USA
Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)
Sydney, Australia
Systems Engineer II, Wild Rift
Sydney, Australia
research
3D Character Artist - Unpublished R&D Product
Shanghai, China
3D Environment Artist - Unpublished R&D Product (Contract)
Guangzhou, China
Concept Artist, Character -Unpublished R&D Product (Contract)
Guangzhou, China
Director, Art Direction - Unpublished R&D Product
Los Angeles, USA
Game Producer - Unpublished R&D Product
Sydney, Australia
Game Producer – Unpublished R&D Product (Contract)
Shanghai, China
Manager, VFX Art - Unpublished R&D Product
Singapore
Principal 3D Character Artist - Unpublished R&D Product
Los Angeles, USA
Principal 3D Environment Artist - Unpublished R&D Product
Los Angeles, USA
Principal Animation Artist - Unpublished R&D Product
Shanghai, China
Rendering Technical Artist - Unpublished R&D Product
Shanghai, China
Senior Concept Artist, Environment - Unpublished R&D Product
Guangzhou, China
Senior Game Producer 高级游戏项目管理经理 - Unpublished R&D Product
Guangzhou, China
Senior Game Producer 高级游戏项目管理经理 - Unpublished R&D Product
Shanghai, China
Senior Manager, Art Management - Unpublished R&D Product
Singapore
Senior Manager, Game Production - Unpublished R&D Product
Singapore
Senior Technical Artist, Animation - Unpublished R&D Product
Shanghai, China
Senior VFX Artist - Unpublished R&D Product
Los Angeles, USA
Senior VFX Artist - Unpublished R&D Product
Shanghai, China
Senior VFX Technical Artist - Unpublished R&D Product
Sydney, Australia
Senior Visual Story Development Artist - Unpublished R&D Product
Shanghai, China
Sr. Manager, Audio Direction - Unpublished R&D Product
Los Angeles, USA
Technical Art Manager - Unpublished R&D Product
Sydney, Australia
Technical Producer - Unpublished R&D Product
Sydney, Australia
技术美术,渲染 - Unpublished R&D Product (Contract)
Shanghai, China
design
Game Designer, Combat - Unpublished R&D Product (Contract)
Shanghai, China
Game Designer, System - Unpublished R&D Product (Contract)
Guangzhou, China
Principal Creative Director, Growth Marketing & Lifecycle
Los Angeles, USA
Principal Game Designer - League of Legends, ARAM Mayhem
Los Angeles, USA
Principal Visual Design Artist - Unpublished R&D Product
Los Angeles, USA
Senior Game Designer - Unpublished R&D Product
Shanghai, China
Senior Game Designer, Balancing & Economy - Unpublished R&D Product
Shanghai, China
Senior Game Designer, Combat – Unpublished R&D Product
Shanghai, China
Senior Game Designer, Level - Unpublished R&D Product
Shanghai, China
Senior Narrative Designer - Unpublished R&D Product
Shanghai, China
Senior Technical Game Designer - Unpublished R&D Product
Shanghai, China
Senior UX Designer – Unpublished R&D Product
Sydney, Australia
Senior Visual Design Artist - League of Legends: Wild Rift
Shanghai, China
Sound Designer – Unpublished R&D Product (Contract)
Guangzhou, China
Sr. Manager, Game Design 主策 - Unpublished R&D Product
Guangzhou, China
User Experience Designer - Wild Rift (Contract)
Shanghai, China
Visual Designer - Wild Rift (Contract)
Shanghai, China
data
Principal Data Engineer -Teamfight Tactics
Los Angeles, USA
Principal Data Engineer, Personalization - Central Product Insights
Los Angeles, USA
Senior Manager, Machine Learning Engineering - League of Legends
Los Angeles, USA
Staff AI & Data Engineer, HR Systems
Los Angeles, USA
Staff Data and AI Engineer - Enterprise
Los Angeles, USA
Staff Machine Learning Engineer - Central Technology, Anti-Cheat
Los Angeles, USA
Staff Machine Learning Engineer - Game Tech Group, ML Platform
Los Angeles, USA
Staff Machine Learning Engineer - Unpublished R&D Product
Los Angeles, USA
Staff Machine Learning Engineer (Applied Modeling) - League of Legends
Los Angeles, USA
Staff Machine Learning Engineer, Animation - Singapore Efficiency Team
Singapore
product
Esports Product Manager, Korea - Riftbound
Seoul, Korea
Principal Game Product Manager, Cosmetics - Teamfight Tactics
Singapore
Principal Publishing Product Manager, Americas
Los Angeles, USA
Principal Technical Product Manager - Publishing Platform, Content Access Platform
Los Angeles, USA; Mercer Island, USA
Product Manager, China Publishing - TFT
Shanghai, China
Regional Publishing Product Lead - Riftbound
Seoul, Korea
Senior Game Product Manager, Events - Wild Rift
Shanghai, China
Senior Technical Product Manager - Publishing Platform, Organized Play
Los Angeles, USA; Mercer Island, USA
Senior Technical Program Manager - Publishing Platform
Los Angeles, USA
marketing
Brand Manager - Unpublished R&D Product
Los Angeles, USA
EMEA Public Relations Strategist (12-Month Contract)
Berlin, Germany
Manager, Game Product Management, Monetization and Growth - FFGS/金铲铲之战
Shanghai, China
Principal, Growth Lead - League of Legends
Los Angeles, USA
Senior Brand Manager Eastern Europe - VALORANT
Berlin, Germany
Social Media Strategist, League of Legends (12 Month Contract)
Berlin, Germany
operations
Localization Operations Manager
Shanghai, China
Playtest Operations Producer
Shanghai, China
Principal Program Manager, Strategy & Operations (12 Month Contract)
Dublin, Ireland
Program Manager, Workplace Experience & Real Estate (APAC)
Shanghai, China
Retail Operations Manager, Korea - Riftbound
Seoul, Korea
finance
Production Finance
Seoul, Korea
Senior Finance Partner, Japan
Tokyo, Japan
Treasury and Risk Manager
Singapore
Treasury and Risk Manager
Seoul, Korea
security
Cloud Infrastructure and Security Engineer (Contract)
Shanghai, China
Manager, Anti-Cheat Engineering (Head of PC Game Security) - Central Technology, Anti-Cheat
Los Angeles, USA
sales
APAC Esports Partnership Manager
Seoul, Korea
Revenue Accounting Manager
Los Angeles, USA
legal
Senior Technical Producer, 1st Party Platforms - Central Compliance & Release
Los Angeles, USA
people
Recruiter - Games (Contract)
Shanghai, China
everything else
中国区周边消费品业务销售运营经理 (Contract)
Shanghai, China
3D Character Artist (Contract)
Guangzhou, China
Content Producer, Wild Rift (Contract)
Shanghai, China
Director, Esports Content Services, EMEA
Berlin, Germany
Director, Publishing Product Management, Americas - VALORANT
Los Angeles, USA
Game Producer II - League of Legends (Contract)
Singapore
Game Producer, Event - Wild Rift (Contract)
Shanghai, China
Game Producer, Gameplay - Wild Rift
Shanghai, China
Manager, 3D Character Art, Skins – League of Legends
Singapore
Manager, Game Product Management - FFGS/金铲铲之战
Shanghai, China
Manager, Narrative Writing - League of Legends
Los Angeles, USA
Manager, Quality Assurance - VALORANT
Sydney, Australia
Manager, VFX Art - Teamfight Tactics
Singapore
MBA Rotational Program - Summer 2027
Los Angeles, USA
Principal Insights Analyst - League of Legends
Los Angeles, USA
Principal Insights Analyst, AXE - Teamfight Tactics
Los Angeles, USA
Project Coordinator, Games (Contract)
Singapore
Rendering Technical Artist II - League of Legends (Contract)
Singapore
Senior Esports Events Production Manager
Berlin, Germany
Senior Manager, Art Direction, Skins – League of Legends
Singapore
Senior Manager, Product Management, Japan - VALORANT
Tokyo, Japan
Senior Technical Producer — Teamfight Tactics, Core Tech
Los Angeles, USA
Senior VFX Artist - VALORANT
Singapore
Sr. Community Management Lead - Riftbound
Los Angeles, USA
Sr. Director, Creative Direction - TFT
Los Angeles, USA
Sr. Manager, Creative Management - Wild Rift
Shanghai, China
Sr. Manager, Game Production - VALORANT, Maps
Los Angeles, USA
Sr. Principal Insights Analyst - Central Product Insights
Los Angeles, USA
Technical Producer II, Infrastructure - Central Technology
Los Angeles, USA
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